I want to make a game that has a visual element, doesn't have to be animated (I'll do the drawing), click-interactions, dialogue, currency, inventory. I can't code, and I have a really *really* hard time trying to wrap my head around programming any time I've tried it, to the point of getting so frustrated I shut down, so that's not an option. I just don't have logic-brain. Is there a tool that would suit my needs? *Please* don't reply 'just learn programming', that doesn't help.
rag. Gustavino Bevilacqua reshared this.
duncan
in reply to WelshPixie, Cont Sgrechian • • •WelshPixie, Cont Sgrechian
in reply to duncan • • •WelshPixie, Cont Sgrechian
in reply to WelshPixie, Cont Sgrechian • • •rag. Gustavino Bevilacqua
in reply to WelshPixie, Cont Sgrechian • • •Hyperlink Your Heart
in reply to WelshPixie, Cont Sgrechian • • •https://www.construct.net/en
Godot also has visual scripting, and I have tried it, but it is basically the same as regular programming imo. A lot of working in Godot is putting together "nodes" that do what you want so you can do a surprising amount without writing code, but hard to avoid logic when it comes to making games really...
https://godotengine.org/
Game Making Software - Construct 3 ★★★★★
ConstructHyperlink Your Heart
in reply to Hyperlink Your Heart • • •http://stencyl.com/
Again, I haven't tried it, but it claims that there is no coding required.
Stencyl: Make iPhone, iPad, Android & Flash Games without code
stencyl.comWelshPixie, Cont Sgrechian
in reply to Hyperlink Your Heart • • •Ciarán O'Brien
in reply to WelshPixie, Cont Sgrechian • • •WelshPixie, Cont Sgrechian
in reply to Ciarán O'Brien • • •Ciarán O'Brien
in reply to WelshPixie, Cont Sgrechian • • •WelshPixie, Cont Sgrechian
Unknown parent • • •allison
in reply to WelshPixie, Cont Sgrechian • • •also, unity, unreal and godot all have visual scripting functionality, so you can add logic without having to write code. probably worth trying, if only because there's tons of introductory tutorial material available for those platforms
The Ren'Py Visual Novel Engine
renpy.org(mapcar #'emacsomancer objs)
in reply to allison • • •@aparrish
Twine / An open-source tool for telling interactive, nonlinear stories
twinery.orgWelshPixie, Cont Sgrechian
in reply to (mapcar #'emacsomancer objs) • • •(mapcar #'emacsomancer objs)
in reply to WelshPixie, Cont Sgrechian • • •@aparrish
GitHub - inkle/inky: An editor for ink: inkle's narrative scripting language
GitHub(mapcar #'emacsomancer objs)
in reply to (mapcar #'emacsomancer objs) • • •https://www.inklestudios.com/ink/
@aparrish
ink - inkle's narrative scripting language
www.inklestudios.comWelshPixie, Cont Sgrechian
in reply to (mapcar #'emacsomancer objs) • • •(mapcar #'emacsomancer objs)
in reply to WelshPixie, Cont Sgrechian • • •@aparrish
WelshPixie, Cont Sgrechian
in reply to allison • • •brennen
in reply to WelshPixie, Cont Sgrechian • • •does https://twinery.org/ fit in here somewhere?
Twine / An open-source tool for telling interactive, nonlinear stories
twinery.orgRunner 🏳️⚧️
in reply to WelshPixie, Cont Sgrechian • • •WelshPixie, Cont Sgrechian
in reply to Runner 🏳️⚧️ • • •Runner 🏳️⚧️
in reply to WelshPixie, Cont Sgrechian • • •also things like gamemaker and construct and godot have modes that let you figure out logical connections without typing code.
WelshPixie, Cont Sgrechian
in reply to Runner 🏳️⚧️ • • •Runner 🏳️⚧️
in reply to WelshPixie, Cont Sgrechian • • •WelshPixie, Cont Sgrechian
in reply to Runner 🏳️⚧️ • • •WelshPixie, Cont Sgrechian
Unknown parent • • •Elena ``of Valhalla''
in reply to WelshPixie, Cont Sgrechian • •https://www.renpy.org/
It's an engine for visual novels, but it has also been used for simple sim games, so it's possible that currency and inventory are feasible.
I'm not sure how much its scripting counts as programming, however.
(mapcar #'emacsomancer objs) likes this.
Elena ``of Valhalla''
in reply to Elena ``of Valhalla'' • •WelshPixie, Cont Sgrechian
in reply to Elena ``of Valhalla'' • • •Elena ``of Valhalla'' likes this.
WelshPixie, Cont Sgrechian
Unknown parent • • •WelshPixie, Cont Sgrechian
Unknown parent • • •Poise Under Chaos
Unknown parent • • •https://docs.godotengine.org/en/stable/getting_started/scripting/visual_script/getting_started.html
Getting started with Visual Scripting
Godot Engine documentationWelshPixie, Cont Sgrechian
in reply to Poise Under Chaos • • •kandid
in reply to WelshPixie, Cont Sgrechian • • •Years ago when the Blender game engine wasn't completely obsolete i used their logic bricks. But only for a short time until i ended up with Python again.
My recommendation is the Godot engine. Izabela Latak-Grzesik @rejke does very nice things with this game engine.
Another possibility is, you work together with a human who does the programming.
WelshPixie, Cont Sgrechian
in reply to kandid • • •kandid
in reply to WelshPixie, Cont Sgrechian • • •Some years ago borrowed the german version of this book in the public library in Stuttgart: Jesse Schell, The Art of Game Design. It is very expensive. But was the best i ever read on how to make a game.
Rick Owens
in reply to WelshPixie, Cont Sgrechian • • •Twine / An open-source tool for telling interactive, nonlinear stories
twinery.orgWelshPixie, Cont Sgrechian
in reply to Rick Owens • • •(mapcar #'emacsomancer objs)
Unknown parent • • •WelshPixie, Cont Sgrechian
in reply to WelshPixie, Cont Sgrechian • • •bentosmile🍱
in reply to WelshPixie, Cont Sgrechian • • •Elsewise... I used to use Construct. There's a new version which I've not used. It codes in English, so useful for learning code concepts without learning code. (Cont...)
WelshPixie, Cont Sgrechian
in reply to bentosmile🍱 • • •Snail
in reply to WelshPixie, Cont Sgrechian • • •WelshPixie, Cont Sgrechian
in reply to Snail • • •Snail
in reply to WelshPixie, Cont Sgrechian • • •WelshPixie, Cont Sgrechian
in reply to Snail • • •(mapcar #'emacsomancer objs)
Unknown parent • • •I haven't poked at it enough to know how to talk to the compiler separately, but even in the worst case scenario you could edit in Emacs and just open in the Inky app to compile.
(mapcar #'emacsomancer objs)
Unknown parent • • •GitHub - Kungsgeten/ink-mode: An Emacs major mode for the interactive fiction scripting language Ink, by Inkle Studios.
GitHub(mapcar #'emacsomancer objs)
in reply to (mapcar #'emacsomancer objs) • • •WelshPixie, Cont Sgrechian
Unknown parent • • •