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Elementi taggati con: blender


 

Empaquetado de Blender 2.8 – ¿Es tar.bz2 lo que más interesa?


https://mierda.tv/2018/12/07/empaquetado-de-blender-2-8-es-tar-bz2-lo-que-mas-interesa

Immagine/foto

3d # system #blender #tar.bz2


He descargado la beta 2.80 de Blender. El paquete que ofrecen al día de hoy está empaquetado con tar y comprimido con bzip2 (para GNU/Linux). TAMAÑO DEL PAQUETE – BLENDER SIDE Comprimido así ocupa en tar.bz2 esto y en tar.gz y tar.xz esto: 148M –> blender-2.80-d40bffa17f6-linux-glibc224-x86_64.tar.gz 135M –> blender-2.80-d40bffa17f6-linux-glibc224-x86_64.tar.bz2 97M –> blender-2.80-d40bffa17f6-linux-glibc224-x86_64.tar.xz Tiempo en descomprimir […]Immagine/foto

La entrada Empaquetado de Blender 2.8 – ¿Es tar.bz2 lo que más interesa? aparece primero en [ MIERDA TV ].

 
For fans of the open source 3d graphics suite Blender, their official Mastodon account has just come to life. You can follow them here:

@Blender

You can also follow their official #PeerTube instance here:

@blender

#Blender #3dGraphics #Animation #CGI #FLOSS #FOSS #OpenSource #FilmMaking

 

Aznar minecraft style – How to vol.1


https://mierda.tv/2018/10/13/aznar-minecraft-style-how-to-vol-1

3d #aznar #blender #gimp #minecraft #texturas


Del blog http://httpeando.blogspot.com/2013/10/aznar-8-bits.html podemos sacar un gif de Aznar a lo “8bits”. Un Aznar pixelado. Nos servirá la cara y corbata. Material necesario: – Necesitamos ese gif. – Necesitamos disponer del programa GIMP de software libre para editar mapas de bits. Vamos a crear una textura que nos servirá en otro post para utilizarla y […]

La entrada Aznar minecraft style – How to vol.1 aparece primero en [ MIERDA TV ].

 

Cloud Blender – Modelos de sostenibilidad de proyectos de software libre Vol.1


https://mierda.tv/2018/10/10/cloud-blender-modelos-de-sostenibilidad-de-proyectos-de-software-libre-vol-1

3d #blender #software libre


Blender es un software que me gusta por un montón de motivos. En su entrada en wikipedia se puede leer la historia: https://es.wikipedia.org/wiki/Blender. Aparte de que se trata de una herramienta maravillosa el modelo de negocio para su desarrollo parece ser sostenible. Es software libre. Puedes compilarte blender y utilizarlo para un montón de finalidades […]

 
Les vidéos de la Fondation Blender sont bloquées par Youtube (pour la raison que "c'est comme ça" visiblement).
Du coup ils montent leur propre instance Peertube !! (en test pour l'instant)

https://www.blender.org/media-exposure/youtube-blocks-blender-videos-worldwide/

#peertube #blender #video
YouTube Blocks Blender Videos Worldwide

 
Les vidéos de la Fondation Blender sont bloquées par Youtube (pour la raison que "c'est comme ça" visiblement).
Du coup ils montent leur propre instance Peertube !! (en test pour l'instant)

https://www.blender.org/media-exposure/youtube-blocks-blender-videos-worldwide/

#peertube #blender #video
YouTube Blocks Blender Videos Worldwide

 
[share author='riveravaldez' profile='https://joindiaspora.com/u/riveravaldez' guid='3c5fc58085b60134f2320242ac110005' posted='2016-11-05 18:47:33' link='https://social.gl-como.it/display/3c5fc58085b60134f2320242ac110005'

PIXLS.US - Free Softwarehttps://pixls.us/software/


A selection of Free/Libre Open Source Software projects related to photography. by Pixls.us:

Immagine/foto
There are many wonderful Free/Open Source Software projects dedicated to photography. Yet there aren’t nearly as many resources dedicated to photographic workflows with them.

This site hopes to rectify that with a simple goal: To provide tutorials, workflows and a showcase for high-quality photography using Free/Open Source Software.
#pixlsus #pixls #pixels #gimp #freesoftware #freesw #culturalibre #freeculture #photography #workflow #tutorial #tutorials #showcase #darktable #rawtherapee #ufraw #photivo #krita #imagemagick #gmic #g'mic #filmulator #photoflow #lightzone #fgallery #hugin #luminancehdr #hdrmerge #filmemulator #forensically #copperminegallery #gallery #coppermine-gallery #siril #enblend-enfuse #enblend #enfuse #macrofusion #resourcespace #imagej #pannellum #vips #graphicsmagick #fotoxx #digikam #gthumb #shotwell #nomacs #geeqie #opencamera #airnef #entangle #digicamcontrol #displaycal #argyllcms #dcamprof #magiclantern #blender #rapidphotodownloader #exiv2 #exiftool #jhead #gphoto #opendronemap #jpegclub #lepton

via Diaspora\* Publisher -
This is going to be of interest for some members of @Gruppo Linux Como [/share]

 
[share author='riveravaldez' profile='https://joindiaspora.com/u/riveravaldez' guid='3c5fc58085b60134f2320242ac110005' posted='2016-11-05 18:47:33' link='https://social.gl-como.it/display/3c5fc58085b60134f2320242ac110005'

PIXLS.US - Free Softwarehttps://pixls.us/software/


A selection of Free/Libre Open Source Software projects related to photography. by Pixls.us:

Immagine/foto
There are many wonderful Free/Open Source Software projects dedicated to photography. Yet there aren’t nearly as many resources dedicated to photographic workflows with them.

This site hopes to rectify that with a simple goal: To provide tutorials, workflows and a showcase for high-quality photography using Free/Open Source Software.
#pixlsus #pixls #pixels #gimp #freesoftware #freesw #culturalibre #freeculture #photography #workflow #tutorial #tutorials #showcase #darktable #rawtherapee #ufraw #photivo #krita #imagemagick #gmic #g'mic #filmulator #photoflow #lightzone #fgallery #hugin #luminancehdr #hdrmerge #filmemulator #forensically #copperminegallery #gallery #coppermine-gallery #siril #enblend-enfuse #enblend #enfuse #macrofusion #resourcespace #imagej #pannellum #vips #graphicsmagick #fotoxx #digikam #gthumb #shotwell #nomacs #geeqie #opencamera #airnef #entangle #digicamcontrol #displaycal #argyllcms #dcamprof #magiclantern #blender #rapidphotodownloader #exiv2 #exiftool #jhead #gphoto #opendronemap #jpegclub #lepton

via Diaspora\* Publisher -
This is going to be of interest for some members of @Gruppo Linux Como [/share]

 
[share author='riveravaldez' profile='https://joindiaspora.com/u/riveravaldez' avatar='http://social.gl-como.it/photo/47e2573e9b041d466be4ffcaa98eb19e-5.jpg' guid='3c5fc58085b60134f2320242ac110005' posted='2016-11-05 18:47:33' link='https://social.gl-como.it/display/3c5fc58085b60134f2320242ac110005'

PIXLS.US - Free Softwarehttps://pixls.us/software/


A selection of Free/Libre Open Source Software projects related to photography. by Pixls.us:

Immagine/foto
There are many wonderful Free/Open Source Software projects dedicated to photography. Yet there aren’t nearly as many resources dedicated to photographic workflows with them.

This site hopes to rectify that with a simple goal: To provide tutorials, workflows and a showcase for high-quality photography using Free/Open Source Software.
#pixlsus #pixls #pixels #gimp #freesoftware #freesw #culturalibre #freeculture #photography #workflow #tutorial #tutorials #showcase #darktable #rawtherapee #ufraw #photivo #krita #imagemagick #gmic #g'mic #filmulator #photoflow #lightzone #fgallery #hugin #luminancehdr #hdrmerge #filmemulator #forensically #copperminegallery #gallery #coppermine-gallery #siril #enblend-enfuse #enblend #enfuse #macrofusion #resourcespace #imagej #pannellum #vips #graphicsmagick #fotoxx #digikam #gthumb #shotwell #nomacs #geeqie #opencamera #airnef #entangle #digicamcontrol #displaycal #argyllcms #dcamprof #magiclantern #blender #rapidphotodownloader #exiv2 #exiftool #jhead #gphoto #opendronemap #jpegclub #lepton

via Diaspora* Publisher - [/share]

This is going to be of interest for some members of @Gruppo Linux Como

 

PIXLS.US - Free Softwarehttps://pixls.us/software/


A selection of Free/Libre Open Source Software projects related to photography. by Pixls.us:

Immagine/foto
There are many wonderful Free/Open Source Software projects dedicated to photography. Yet there aren’t nearly as many resources dedicated to photographic workflows with them.

This site hopes to rectify that with a simple goal: To provide tutorials, workflows and a showcase for high-quality photography using Free/Open Source Software.
#pixlsus #pixls #pixels #gimp #freesoftware #freesw #culturalibre #freeculture #photography #workflow #tutorial #tutorials #showcase #darktable #rawtherapee #ufraw #photivo #krita #imagemagick #gmic #g'mic #filmulator #photoflow #lightzone #fgallery #hugin #luminancehdr #hdrmerge #filmemulator #forensically #copperminegallery #gallery #coppermine-gallery #siril #enblend-enfuse #enblend #enfuse #macrofusion #resourcespace #imagej #pannellum #vips #graphicsmagick #fotoxx #digikam #gthumb #shotwell #nomacs #geeqie #opencamera #airnef #entangle #digicamcontrol #displaycal #argyllcms #dcamprof #magiclantern #blender #rapidphotodownloader #exiv2 #exiftool #jhead #gphoto #opendronemap #jpegclub #lepton

via Diaspora* Publisher -

 

PIXLS.US - Free Softwarehttps://pixls.us/software/


A selection of Free/Libre Open Source Software projects related to photography. by Pixls.us:

Immagine/foto
There are many wonderful Free/Open Source Software projects dedicated to photography. Yet there aren’t nearly as many resources dedicated to photographic workflows with them.

This site hopes to rectify that with a simple goal: To provide tutorials, workflows and a showcase for high-quality photography using Free/Open Source Software.
#pixlsus #pixls #pixels #gimp #freesoftware #freesw #culturalibre #freeculture #photography #workflow #tutorial #tutorials #showcase #darktable #rawtherapee #ufraw #photivo #krita #imagemagick #gmic #g'mic #filmulator #photoflow #lightzone #fgallery #hugin #luminancehdr #hdrmerge #filmemulator #forensically #copperminegallery #gallery #coppermine-gallery #siril #enblend-enfuse #enblend #enfuse #macrofusion #resourcespace #imagej #pannellum #vips #graphicsmagick #fotoxx #digikam #gthumb #shotwell #nomacs #geeqie #opencamera #airnef #entangle #digicamcontrol #displaycal #argyllcms #dcamprof #magiclantern #blender #rapidphotodownloader #exiv2 #exiftool #jhead #gphoto #opendronemap #jpegclub #lepton

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Alternativas a BGE blender


Immagine/foto

#bge #blender #desarrollo #engines #herramientas #juegos #software

La fundación blender ha decidido suprimir el motor de desarrollo de juegos(BGE) y ya no esta disponible en su ultima versión 2.8 https://developer.blender.org/rB159806140fd33e6ddab951c0f6f180cfbf927d38 los motivos

los motivos son diversos, desde que casi no tenia uso, hasta que prefieren dar soporte a motores mas nuevos y actualizados, pero en resumen nos quedamos sin BGE en la rama oficial después de la version 2.8.

Podremos conservar el motor si no actualizamos blender pero ¿es esto nuestra única opción? no no lo es primero porque la nueva versión de blender incorpora un nuevo motor de render que es una autentica maravilla el motor EEVEE https://code.blender.org/2018/03/eevee-f-a-q/

así que vamos a ver algunas opciones:
  • UPBGE: UPBGE es un forkdel BGE de blender actualizado y con soporte incluso del nuevo motor de render de blednder, esta totalmente mantenido por voluntarios pero es 100% funcional, no se durante cuanto tiempo podran mantener ese fork compatible con las versiones oficiales de blender, pero parece que la comunidad tiene ganas de que esto perdure.
Descargar: https://upbge.org/

Instrucciones: No es necesario hacer nada, UPBGE es un paquete de blender completo modificado.

Pantallazos:

Immagine/foto
  • Godot: Quien no conozca Godot a estas alturas es que no conoce a MD o el poscast de BYB (y por ello debera arder en los infiernos) el cual recomendamos muy encarecidamente ;)
    godot es un excelente motor de juegos que empezo siendo simplemente un motor, usado por una pequeña compañia para hacer juegos libres, y que una vez liberado a la comunidad, fue siendo mejorado

    y adaptado hasta la magnifica herramienta que es hoy, Godot tiene soporte para importar modelos de blender y otros programas que hallan sido exportados en formato DAE https://en.wikipedia.org/wiki/COLLADA

    es capaz de importar las animaciones,texturas,rigging,luces,camaras etc..
Descargar: https://godotengine.org/download

Instrucciones:

Para poder importar nuestros modelos blender a godot tenemos que seguir unas sencillas instrucciones:

* Exportamos nuestro archivo blend a dae utilizando el menú de exportación, pero para ello no podemos usar el exportador que viene por defecto con blender, si no este https://github.com/godotengine/collada-exporter que nos permita una exportación correcta, ademas de permitirnos exportar solo los elementos que deseemos.

Immagine/foto

* Creamos un nuevo proyecto en Godot y arrastramos el archivo dae a la sección de exploración de archivos.
![](http://elbinario.net/wp-content/uploads/2018/07/Captura-de-pantalla-de-2018-07-16-09-59-34.png)
* Abrimos el archivo dae y le indicamos que cree una nueva escena

Immagine/foto

* Ya tendremos nuestra escena cargada con todos los elementos, ahora tenemos que volver a configurar las texturas,luces,camaras,etc..

Immagine/foto

Pantallazos:
  • Armory3d: Armory3d es un motor de reciente desarrollo que esta recibiendo muy buenas criticas y que es recomendado incluso por blender como alternativa a BGE, Armory3d es el producto de un solo desarrollador que incorpora el motor a blender como un addon.
    Armory3d tambien incluye un sistema de Game Logic como incorpora blender para poder unir eventos por medio de flechas, y lleva incluido un IDE que nos permite programa directamente

    sobre el para luego ser ejecutado en blender, ademas tambien incorpora la funcionalidad de exportar nuestras creacciones a varios formatos como html,android,windows,linux.
Descargar: https://armory3d.org/

Instrucciones

Para hacer funcionar armory3d tenemos que tener activado el motor “Cycles render”

Immagine/foto

Pantallazos:

Immagine/foto

Immagine/foto

Immagine/foto

Asi que alternativas haberlas haylas, por lo que no tenéis excusa para no seguir usando esta magnifica herramienta ;)

Immagine/foto

 
Hola José Luís. Sigue la etiqueta #blender y #blender3d, por aquí nos veremos.

 

Importar en Blender mapas bsp


https://mierda.tv/2018/06/20/importar-en-blender-mapas-bsp

#blender #juegos #mapas #quake1

Ando muy cansino con el Quake últimamente y supongo que este será uno de los últimos posts sobre Quake que haga por aquí (no prometo nada). Digamos que voy a intentar cambiar un poco el tema ya que mierda.tv se está convirtiendo estos meses en prácticamente cosas de juegos, programación de juegos, … MD me […]

 

Usando texturas en Blender de juegos tipo Quake, Doom, Hexen, …


https://mierda.tv/2018/06/19/usando-texturas-en-blender-de-juegos-tipo-quake-doom-hexen

#blender #codigo #juegos #quake2 #texturas #textures #wad

Necesario: – 0. Tener blender instalado. ( # apt-get install blender ) – 1. Wad con las texturas del quake2 ( https://www.quaddicted.com/files/wads/Q2Tex.zip ) – 2. Compilar qpakman para extraer las texturas del wad: $ git clone "https://github.com/bunder/qpakman" $ cd qpakman $ cmake . $ make # make install – 3. Descomprimir las texturas usando qpakman […]

 
#blender #3d
Blender projects in 2018 to look forward to

 

Artoolkit5 + OSC : exploration



bon, j'ai tripatouillé avec #artoolkit5 ces derniers jours, pour voir un peu les possibilités et les limites, tant techniques que physiques ou perceptuelles. J'ai encore quelques test à faire, mais ça semble bien prometteur, la librairie accessible maintenant est vraiment efficace, et portable. (http://artoolkit.org/)
Mon but était de le coupler avec #blender et #pure-data pour utiliser ça comme ajout aux tests VR voir AR, et de voir son potantiel avec #polymorph et #webVR ...
d'abords, j'ai essayé de comprendre comment compiler le plugin de Ashsid, qui fait tout bien mais est préparé pour windows/visualstudio... du coup pas de makefile, et ce que j'ai pu produire est insuffisant... (en gros, un makefile de base/noob listant tout les cpp à compiler et les librairies à importer, mais qui continue à bugger... )
http://www.ashsid.sk/?p=1591&lang=en-us
Il y a bien un vieux pugin pure-data/GEM pix_artoolkit dans les téfonds du net pour pd-extended, mais il ne marche pas comme ça, et n'intègre pas le nouveau code de artoolkit5 plus efficient.
du coup j'ai réattaqué à la base artoolkit5 en C, commencé à copier-coller et eut une premier retour en #OSC dans pure-data à partir d'un exemple de base... mais c'est une matrice 4x3 dont je ne sais encore quoi trop faire dans pd.
je dois essayer dans blender... ainsi dans WebVR, comme il y a une portage JS qui marche plutôt bien :D
Et je dois dire que le code que j'ai implémenté est juste idiot, envoit OSC avec liblo en 5 lignes en comptant les includes une fois tout bien configuré pour renvoyer la matrice d'un marker simple... (mais je suis nul en C++ ... )
je me dit que c'est intéressant de faire une appli indépendante, qui envoie les coordonées de markeurs en OSC, et peut servir à plein de choses, tant sur Desktop que sur Portable, pour de la VR (positions, accessoires, repères) ou pour l'AR ( p.ex. musées, voir #wikipedia...), voir #installation, #musique, #videomapping, etc... #artsnumeriques #floss

@frankiezafe ça te dit de jetter un oeil un de ces jours ?

 

Dear Lazyspora: How to edit video using scripts?



What I have:

  • a video snippet
  • a text for a title/subtitle
  • a text for credit lines

What I want:

  • a video consisting of the video snippet with a rendered title at the beginning, the rendered credit lines at the end
  • text rendering must look nice, i.e. I must be able to control font, size, style, colour
  • title must crossfade into actual video, video must crossfade into credit lines

How I want it:

  • must be a script, usable from a Makefile, not an interactive, graphical editor
  • must run on Linux
  • all necessary components should be in Debian (testing/unstable/experimental OK)

Bonus points:

  • if scripting language is Python
  • if I can put a logo behind the title and credit lines
  • if I can put an audio track on everything
AFAIK, one can use blender with Python (import bpy), but I'm not sure whether scripts are usable without the GUI.

Many thanks in advance for any useful hint!

#blender #videoediting #question #python #video

 
Immagine/foto

Element6 : and there be sounds... lot of sounds... everywhere !



we have restarted to work with Thomas Turine on a VR/Dome audio-visual project, and we were first working on the connection between the sound and the visuals. the works is far from done and we will probably change lot of it along the path, but we had some first version working with a MAX/Msp patch last week, and I have now a pure-data patch that can spacialize objects with ambisonics, either with many baffles, or with binaural and headset. It is perfect for our use both in a video dome and in VR HMD...
the patch is here (img) now limited to 20 "notes" that work like midi notes when colliding (sending note, velocity and position rel to camera) (the little white cubes here have each a note and sound when hit) but it's just a matter of copy paste and expending the set, it looks quite light on this machine, and could be even distributed among pd~ processes. The thing that limit the system actually seems more the OSC in blender that takes too much computer time, I'll probably have to pass by a big dictionnary rather than individual OSC sends. the physics is also light and can take a lot of primitives... it's fun.

#blender #blendergameengine #3D #digitalart #artsnumeriques #floss #audiovisual #VR #dome #synesthesia #element6

 
Immagine/foto

A report from the 15th annual Blender Conference | Opensource.comhttps://opensource.com/article/16/11/blender-enthusiasts-gather-15th-annual-conference

#blender

Blender enthusiasts gather for the 15th annual conference

The 15th annual Blender Conference was held in Amsterdam last month. Here's what you might have missed.

 

Mesh Gradients Test with Inkscape 0.92pre3 Pre-ReleaseInkscape needs your help!
https://inkscape.org/en/news/2016/11/14/mesh-gradients-test-inkscape-092pre3-pre-release/



Nov. 14, 2016, 10:09 p.m.



The 0.92pre3 source package and the corresponding Windows versions have been released. The pre-release version contains a preview of a potential last minute new feature, that might be included in Inkscape 0.92, mesh gradients. It is our hope that raising visibility of this awesome feature will help motivate its inclusion in the SVG 2.0 specification, which is approaching finalization.

Please try the feature out, and if you like it, please advocate for its adoption by web browsers and other SVG using applications.

Whether we actually include it in 0.92 depends on hearing plenty of positive feedback. We'll also be paying attention to reports of problems. (...)

We are pushing to release Inkscape 0.92 with the Gradient Mesh Tool enabled, but to do this we need people to test it, give us feedback, and report bugs. Below are links to download the 3rd prerelease of 0.92. Please help, as users do tend to run into more issues/bugs than developers.

From Inkscape's facebook page: https://web.facebook.com/Inkscape.org/posts/1345560845454626

#inkscape #vectorial #vector #vectorgraphics #svg #freesw #freesoftware #design #blender #gimp #gpl #gnu #copyleft #freeculture #mesh #gradients #bugs #testing #hacking #community #picture #graphics #multimedia

via Diaspora* Publisher -

 

Mesh Gradients Test with Inkscape 0.92pre3 Pre-ReleaseInkscape needs your help!
https://inkscape.org/en/news/2016/11/14/mesh-gradients-test-inkscape-092pre3-pre-release/



Nov. 14, 2016, 10:09 p.m.



The 0.92pre3 source package and the corresponding Windows versions have been released. The pre-release version contains a preview of a potential last minute new feature, that might be included in Inkscape 0.92, mesh gradients. It is our hope that raising visibility of this awesome feature will help motivate its inclusion in the SVG 2.0 specification, which is approaching finalization.

Please try the feature out, and if you like it, please advocate for its adoption by web browsers and other SVG using applications.

Whether we actually include it in 0.92 depends on hearing plenty of positive feedback. We'll also be paying attention to reports of problems. (...)

We are pushing to release Inkscape 0.92 with the Gradient Mesh Tool enabled, but to do this we need people to test it, give us feedback, and report bugs. Below are links to download the 3rd prerelease of 0.92. Please help, as users do tend to run into more issues/bugs than developers.

From Inkscape's facebook page: https://web.facebook.com/Inkscape.org/posts/1345560845454626

#inkscape #vectorial #vector #vectorgraphics #svg #freesw #freesoftware #design #blender #gimp #gpl #gnu #copyleft #freeculture #mesh #gradients #bugs #testing #hacking #community #picture #graphics #multimedia

via Diaspora* Publisher -

 

my Blender Conference : presenting LibreHeadView and other projects



So here is a little feedback from my experience at the Blender Conference this year.

I went to present some of my work that these last 10 years has used the blender game engine quite extensively, and helped to develop it a bit along the line. This journey arrive now at a point where it produce the release of a method for avatar/point of vue locomotion in a VR environment that has a number of advantages over what's in the market now. https://www.blender.org/conference/2016/presentations/268

I went there by train (really smooth for going, delays and detours for the return... ) what I would recommend, as the city is really not car friendly (hope it comes to this to Bxl)... and with a group of people I work with we had rooms nearby De Balie, so it was quite cosy.

I spent half my time in conference rooms, and half of it meeting people and having very interesting conversations. Actually it felt too short and too dense, like if it lacked another 3rd conf room and more discussion place.

I also lost a lot of time in my hotel room, trying to configure an NVidia/Optimus laptop with the Oculus DK2 for the sunday to make a demo of the VR system. While finally all did fit in place but in another order that I expected :
while I couldn't use the laptop that some generous people had lent me for the demo (related to that Nidia driver problem) I hopefully had it for the presentation, as my old thinkpad had no HDMI ...
There is unfortunatelly (still?) no video of the presentation online, I'll see to publish the slides (need to correct some typos, ...) And the LibreHeadView locomotion concept is released here, with soon a demo scene for blender :
documents
https://framagit.org/Olm-e/libreheadview/tree/master video :
http://f-lat.org/videos/libreheadview-demo01.webm
or http://f-lat.org/videos/libreheadview-demo01.mp4 For the demo, I ended up using a desktop computer, that was there setup to demonstrate a screen (curved galore), that was left with no use at that time... so very thanks to the Blender Conference Team for that opportunity !
I then could demonstrate a couple of scenes, one "tutorial" scene with a minimalist tron-like grid, and the visit of the gallery with Romain Simon's paintings and examples of my furniture designs. (like in the video of LibreHeadView )

I packed all up and took the train back end of afternoon, with a good fatigue but taste for more...

Anyway, it was really inspiring to be in that context to understand and feel a little bit more the ambiance of that "community" that is very unique I think, as it reunite free software developers and a big community of artists and producers that is very strong. The organic nature of the network of people and financial fluxes supporting this software is really amazing, and probably very resilient as I see it. The only point of failure I see for now is, like for other projects driven by a "personality" the importance of Ton in all this... but probably this can also be resolved when the time is coming.

I have probably a lot of other things to say and think about, (and probably some critiques too at certain points ... ;) ) but this was definitively a rich experience...

#blender #freesoftware #vr #blenderconference #3D #floss #mywork #artsnumeriques #digitalart #conference

from Aethera Worlds to Element6: art and VR in BGE - Presentations - Blender Conference - blender.org


 
Immagine/foto
I met with Martinsh around a project with #blender GE, and he showed me a way to reimplement some #feedback effect I used to work with in the past, but this time with #shaders in blender with video-texture… this will be a tool/toy of real interest in the Element6 project with Sitoïd … lots to comes from this seed for sure :D

 
/me happy: my talk on #art and #vr has been accepted for the #blender conference in Amsterdam end of October :-) it's time to finish the documentation… !