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My dad has this very old piece of cross-stitch art in his house. Every time I see it I'm struck by how much it anticipated 1990s pixel art on 16-bit micros like the Amiga, simply because the artist was working under similar constraints: a low-resolution grid of square pixels, and a strong incentive to use as few _different_ colours of yarn as possible, with much less constraint on what those colours should be – just as the Amiga and similar machines let you have a palette of 32 colours on screen at once but they could be chosen from a much larger space.

And the artist has used the same stylistic tricks to compensate for those limitations as Amiga artists did, or at least some of them. I could easily imagine someone having drawn this in Deluxe Paint, and perhaps even used it as an interstitial image in the middle of a period-themed Amiga game, with some important plot dialogue subtitled on the bottom.

I keep thinking it would be kind of cool to digitise it back to pixels + palette. But for proper style the result would have to be stored in an IFF ILBM instead of any more up-to-date image format.

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in reply to Simon Tatham

Digitisation now done! Followup thread (with considerable Amiga emulator war story): hachyderm.io/@simontatham/1140…


Last month I posted a picture of a piece of needlework art in my dad's house, and remarked on its similarity to Amiga-era pixel art: hachyderm.io/@simontatham/1137…

I said in that post that it would be cool to digitise it back to a paletted image suitable for actually loading into Deluxe Paint. I didn't get round to doing it … but someone else did! kaberett.dreamwidth.org/ put in a *lot* of effort (more than I would have dreamed of asking for) and sent me a PNG.

I thought the only reasonable thing to do with that was to convert it back to IFF ILBM, transfer it on to an Amiga floppy image, and load it in _actual_ Deluxe Paint. Tada!

But even given a starting PNG, getting it into DPaint was a challenge. (1/8)


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